
Cards that belong to the Gods Unchained Divine Order expansion are immutable as of May 19, 2022. That means that they are a "safe" purchase (as safe as something can be in the crypto world), since they will never be modified. In case you're wondering What cards cannot be missing from your collection (or, in other words, which are the best cards in Divine Order), here is my personal selection, in case it serves as a guide.
I am JFA, from GU Masters, and I am convinced that these cards will not only retain their value, but also have the capacity for future revaluation because they are really powerful . That does not mean that they will shine in any goal, but it does mean that they will resist the passage of time "without messing up".
In this selection of cards You will find a "Top Three" for each god , as well as some additional suggestions.
What criteria does it make sense to apply to determine which cards are better?
A very pertinent question, without a doubt. The criteria To consider when preparing a selection of this nature are diverse, but I highlight some of the main ones below:
- Is it really Powerful ? Ultimately, this is what makes the difference.
- ¿Is versatile ? That is, is there the flexibility to be able to include it in decks of different archetypes?
- To what extent is it unique ? Is it difficult to find a replacement?
- ¿Is efficient ? For this, the most common thing is to take into consideration the quotient between its cost in manna and its statistical value.
- What is the potential for them to emerge Synergies with cards from other expansions?
- Etc.
Finally, we cannot ignore, as is evident, personal bias (in this case, mine, obviously). We all have our preferences and that is why it is virtually impossible for two different players to share 100% of the choices of a list like this. Of course, you can be sure that The cards you will find below are a good choice .
Top three Divine Order cards for each god
If you find this list as useful as I hope, remember that you can support GU Masters by purchasing your cards through the links included in this article (During the 24 hours following your click, a small commission is generated for the purchases made which, as is obvious, has no cost for you). Without further ado, let's get to it:
Top three Neutral cards in Divine Order
Neutral cards are always especially attractive because they act as "jokers": can be incorporated into any deck , since they are not ascribed to any particular god.

Polyhymnia, Aetheric Hydra .- It is not the 9-cost creature that does everything best, but it is the most versatile for any control deck thanks to the fact that destroying it is very difficult and almost impassable. Considering that this is a neutral card, if I could only choose one 9-cost creature out of all those available in Gods Unchained, as of today it would be this one. Without a doubt.
City Planner Due to the mana curve in Gods Unchained, which is not linear, turn 9, when 7 mana crystals are unlocked, is the turn when control decks aim to stabilize the board. That is, to contain threats and continue to buy time to resist up to 8 and 9 mana, at which point extraordinary creatures come into play, generally offering protection and posing threats that should not be overlooked (a paradigmatic example would be Helian Elite). Now, a question: do you have Demogorgons? If so, they are most likely your first choice to try to stabilize the game by unlocking 7 mana, since they not only "sleep" the game (literally), but also serve to recover health (remember that they have Leech ). Don't you have this creature? Then City Planner is an optimal alternative, as it bursts onto the dashboard accompanied by two structures with Frontline . Do the statistical calculation of what something like this means and you will see that it is formidable.
Guild Enforcer "Here's a "leathery" creature that isn't easy to deal with. With Frontline and Armor 1, proves more than useful for blocking threats and becomes the perfect target for any Buff that is likely to transform it into a real threat (such as Redfume Serum or Soul Survivor in the case of War, Canonize for Light, Sudden Bloom for Nature, Dark Knives for Deception, etc.).
Other neutral cards of interest: Skeletal Hoplite, Munossian Infiltrator, Bronze Gate, Planetar Acolyte.
Top three Death cards in Divine Order
Through Divine Order Malissus It is armed with several cards with the ability to mark a before and after in any game.

Necroscepter .- If your opponent is not able to destroy this relic of infinite duration, he will be in trouble. Generate a 1/1 Zombie each turn (or 2/2 whenever you activate Frenzy ) over the board is a substantial advantage, as not only are you summoning an extra creature without consuming mana, but this creature has Leech and benefits from all the synergies of the Nether tribe. If you can also combine this relic with Cursed Obelisk... Let's say that your opponent is not going to feel anything, but that he is not comfortable at all.
Takhat, The Forgotten .- Takhat's prominence will be reinforced as the number of Anubians available increases. In that type of deck it will shine with special intensity, since summoning the strongest Anubian of your Void each turn, with Blitz and Leech it is a very powerful effect. Here is a creature with Backline and immediate effect on the board, which cannot be ignored.
Eva, Baroness of the Dead If you want to play a control deck, this creature is the antidote to the game. Aggro perfect. Combined with the Blood Ritual divine power, nullifies any deck Aggro by itself. And if it enters the board during the early phase of the game, it also keeps any decks at bay Midrange . Let's also remember that Death has an infinite number of resources to activate effects Afterlife … including Eva's, of course.
Other cards for Death that never disappoint: Overseer of Vitality, Corpse Explosion, Decaying Rhino, Pull the Strings, Netherswarm Lord.
Top three Deception cards in Divine Order
The repertoire of tricks of Ludia It has gained a lot of integers thanks to this expansion.

Armor Lurker .- Meet one of the best 2 mana cost creatures available in Gods Unchained. Permahidden and with 2 points of Armor , represents a constant threat that guarantees favorable exchanges. this is a safe bet for any Deception deck.
The Hollow .- I can't resist including The Hollow in this selection and the reason is unquestionable: it is a creature difficult to kill for most of the gods that has the potential to generate infinite value, since having an additional card in hand per turn is no small thing. In many cases, it is decisive when it lands on the board at the beginning of the game.
Patient Pickpocket There aren't too many cards in Gods Unchained that offer a better cost-benefit ratio than Patient Pickpocket. For many gods, it is difficult to deal with the creatures they have Order ; Even for those who can, they're often going to be forced to use more expensive resources (in terms of mana) than this creature to get rid of. If it survives, it will provide you with both information about the cards in your opponent's hand and an extra card that, almost in all likelihood, you will be able to play soon. It's quite complicated to improve these features, things as they are.
Other powerful cards for Deception: Counterfeit, Ludia's Dedicant, Stoneskin Poison, Lady Marcella, Golden Curse.
Top three Light cards in Divine Order
Good news for Thaeriel in Divine Order, with some stellar additions to his bactude.

Sern, The Moderator Here is one of the best Legendary creatures for Light. The impact of its entry on the board is significant, as it gives Order 3 to an enemy creature and, when this condition is fulfilled, heal all your creatures and your god for 2. As if that were not enough, every time a creature heals, whether it is friend or foe, you will draw a card. Who gives more?
Empyrean Pacifist Are you looking for a creature that is difficult to destroy and that you can count on throughout the game? If you have the opportunity to play Empyrean Pacifist accompanied by any other creature, you will be one step closer to having achieved it. A creature with Backline that gains 1 health each time an allied creature enters the board is suitable for any deck Aggro and, when it survives long enough, it becomes the perfect target for Buffs as Canonize.
Radiant Dawn .- Light has numerous alternatives to power up all the creatures on the board, but this Buff It has something special: it is also anti- Sleep . Considering the power of the Dream mechanic in Gods Unchained, this card is destined to decide many games. Believe me.
Other recommended cards for Light: Lips are Sealed, Parthene Proscenium, Kadmos Son of Lysander, Writ of Law.
Top Three Magic Cards in Divine Order
There are so many cards to Elyrian that stand out in this expansion, that it is difficult to choose the most noteworthy. In any case, the following will always be a success:

Lightning Talisman .- Would you like to dismantle most of the decks Aggro with a relic? Lightning Talisman is the answer to your prayers. With a cost-to-mana efficiency that is hard to beat (nine damage at a cost of three mana), it not only punishes the most aggressive decks, but also many combo decks and even some more control-oriented ones (such as Heirloom Death ). With the exception of decks hard control , your opponent is going to have a hard time equipping your god with this relic during the early game.
Miraculous Familiar .- Infinite value? With the first spell you play each turn, this creature will generate a random spell (and this effect is active from the same turn you play it). It is so good, that as soon as it lands on the board it will become a priority target for your opponent.
Labyrinth Guard This structure can't attack, but it's an almost insurmountable obstacle for any aggro deck (and most mid-range decks). The armor dot grants extraordinary resistance, which allows it to absorb a lot of damage and gives you room to continue unlocking mana and even bring your deck's winning conditions into play.
Magic Bonus Cards: All Legendaries are Magnificent (lowest to highest cost, Demetrios Playwright, Scepter of Artistry, and Monolith of Storms). In addition, All-Seeing Spire, Safeguard Incantation, Vow of Learning, Modified Schematic, Shaped Blast, Wall of Lightning.
Top three Nature cards in Divine Order
Everything greens up around Aeona after Divine Order, as this expansion makes endless resources available to nature to strengthen any deck.

Celestial Stag Like Familiar Miraculous, this deer is an inexhaustible source of value. The first time you play a creature each turn, it will spawn a Nature card (and this effect is active from the same turn you play it). Something like that is good in any deck, don't you think?
Finnian Fruitbearer .- Considering that Nature has quite a few options to activate Frenzy , Finnian Fruitbearer should always land on the board with this state activated; and, in such a case, it will summon a Vibrant Fruit, which is a creature with 1/1 stats and effect Afterlife "Give +1 / +1 to your strongest creature." And so on, every turn... that is, assuming he does not survive the turn in which he enters the board, for 2 mana Finnian will give you a value of 8 stats (2/2 Finnian, plus 1/1 Vibrant Fruit, plus 1/1 for your strongest creature). Plus the potential to continue like this turn after shift. Bestial.
Watchtower of Agrodor If you are at a disadvantage, this card may not be enough to save your game. However, if you have an advantage or simply have the chance to play it on an empty board, it will be worse for your opponent than a toothache. It is another of those cards capable of generating infinite value and, moreover, difficult to destroy (2/8 with Backline ) and quite flexible (each turn you can choose between a Protective Agrodor, a Tainted Treant or three Vibrant Fruits).
More Nature cards you shouldn't keep an eye on: Sudden Bloom, Falling Star, Moonlight Charm, Giant Pangolin, Brazen Moose, Rabid Bear.
Top three War cards in Divine Order
Auros comes out quite strengthened from the launch of Divine Order, as it incorporates very powerful weapons into its arsenal.

Oddi, Valka's Herald Oddi is the "hypertrophied" version of Raid Reveller. With 3/2 stats and Protected, this Legendary creature brings an important plus: each time it attacks your opponent's god, it will lower the mana cost of one of the creatures in your hand by one. On many occasions this is decisive for the outcome of the game.
Sole Survivor .- Thanks to this card, having a single creature on your side of the board can be enough to tip the scales in your favor. This spell gives your creature +3 Strength and inflicts the resulting strength as damage to all other creatures. Powerful, right?
Tenderizer .- I am convinced that this relic will make you enjoy moments of glory, considering that relics are one of the specialties of the god of war. As more possibilities arise to reduce the cost of this particular type of card and amplify its ability to deal damage, a card like this gains integers.
More heavy weaponry for your War decks: Anagreos Daemon Prince, Another Round, Archangel Bruiser, Grand Hall, Ravenous Chimera, Chieftain of Impulse.
Want to add any of these Divine Order cards to your collection?
If you don't already have them, More than one has probably caught your attention . I remind you that by clicking on the links in this article to TokenTrove, the most popular marketplace for buying and selling Gods Unchained cards, you will be supporting GU Masters (at zero cost to you).
As it could not be otherwise, I will be happy to exchange impressions about this selection of cards. Did this article pique your interest? Then I invite you to join all the players who already receive the GU Masters newsletter to stay on top of what's new in the Gods Unchained universe: The Herald .
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